Issue#3257: [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 10 is Up! Unity Project Included!]

  • InfinityPBR.com Presents
    First Person RPG Tutorial
    My favorite game ever is Might & Magic VI, from 1998. It's a 1st person RPG with a, for it's time, unique system of real-time exploration and turn-based fighting. Now that I make games and stuff,...

    [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 10 is Up! Unity Project Included!]

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  • Issue#61303: [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 12 is Up! Unity Project Included!]

    InfinityPBR.com Presents First Person RPG Tutorial​My favorite game ever is Might & Magic VI, from 1998. It's a 1st person RPG with a, for it's time, unique system of real-time exploration and turn-based fighting. Now that I make games and stuff,... [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 12 is Up! Unity Project Included!]

  • Issue#67389: [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 13 is Up! Unity Project Included!]

    InfinityPBR.com Presents First Person RPG Tutorial​My favorite game ever is Might & Magic VI, from 1998. It's a 1st person RPG with a, for it's time, unique system of real-time exploration and turn-based fighting. Now that I make games and stuff,... [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 13 is Up! Unity Project Included!]

  • Issue#72879: [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 14 is Up! Unity Project Included!]

    InfinityPBR.com Presents First Person RPG Tutorial​My favorite game ever is Might & Magic VI, from 1998. It's a 1st person RPG with a, for it's time, unique system of real-time exploration and turn-based fighting. Now that I make games and stuff,... [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 14 is Up! Unity Project Included!]

  • Issue#106120: [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 15 is Up! Unity Project Included!]

    InfinityPBR.com Presents First Person RPG Tutorial​My favorite game ever is Might & Magic VI, from 1998. It's a 1st person RPG with a, for it's time, unique system of real-time exploration and turn-based fighting. Now that I make games and stuff,... [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 15 is Up! Unity Project Included!]

  • Issue#595977: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene

  • Issue#600439: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 2 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 2 Posted]

  • Issue#601974: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 3 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 3 Posted]

  • Issue#605520: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 4 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 4 Posted]

  • Issue#609417: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 5 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 5 Posted]

  • Issue#620801: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 6 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 6 Posted]

  • Issue#622264: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 7 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 7 Posted]

  • Issue#626449: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 8 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 8 Posted]

  • Issue#940596: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 9 Po

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 9 Posted]

  • Issue#1048743: Unity - [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 10 P

    Infinity Series: Top-Down/3rd Person Locomotion & Combat Tutorial & Demo Scene​ I'm going to produce a tutorial series using a few of the Infinity Series assets. Specifically we'll be building a top-down scene using the Dungeon+ Pack PBR, and our player character will be the... [Infinity Series] Top-Down / 3rd Person Locomotion & Combat Tutorial & Demo Scene [Part 10 Posted]

  • Issue#1142519: Unity - Third Person Shooter Tutorial Series [C#]

    Hi guys i making a tutorial series about Third Person Shooter using the Game Engine Unity and the Programming Language C# this tutorial series covers: 1.) Player Health [Check] 2.) Player Setup [Check] 3.) Player Animation [Check] 4.) Mecanim Setup [Check] 5.) Blend Trees And maybe fixing the animations [Check] 6.) Player Movement Script [Check] 7.) Player Shoot [Check] 8.) Crosshair Script... Third Person Shooter Tutorial Series [C#]

  • Issue#2738: Unity - Project Metal RPG - devlog

    View attachment 169362 Hi Unity people ! I'm Pierre, a french developer, I work on an indie game for several months now and I've decided to start a devlog here in order to have some feedback and to share my experience with Unity. Project Metal is a party-based non-linear RPG set in a futuristic post-apocalyptic world with an emphasis on vehicles. Combat uses a tactical real-time with pause system in which positioning and coordinating attacks is the key to success, the game... Project Metal RPG - devlog

  • Issue#5715: Unity - Behind the horizon - Fantasy,first person slasher,ligth rpg

    Hello everyone,my name Jérémie, I spent the last year prototyping several game and system,two month ago i took one of those prototype that please me the most and decided to consecrate all my work on it,Behind The Horizon. Behind The horizon, will be a light rpg(there rp elements but the game is not drive by a story) fps,in a bit of dungeon crawling and finally coop up to 4 player .Inspire by games like Dark Soul,Monster Hunter,Chivalry.The game itself represent a small part of a bigger game... Behind the horizon - Fantasy,first person slasher,ligth rpg

  • Issue#10204: Unity - Let's Make a 2D Survival Sandbox Game (Video Tutorial Series)

    (banner reflects current progress of series) Hello! I have been producing text tutorials for beginners on my website for a few months now, and I decided to make a video series for intermediate tutorials. In this series, I will show the viewer how to make a 2D survival sandbox game where the player can dig, craft, and build.... Let's Make a 2D Survival Sandbox Game (Video Tutorial Series)

  • Issue#14863: Unity - Third Person Controller -> 3DBuzz tutorial modification help.

    I've been Following the 3DBuzz TP controller tutorial to build my TP controller... I love this tutorial series, and it does almost everything I want from the camera orbits to the climbing, etc... Save one issue. I hate steering my character with the mouse (personal preference) I prefer to use the keyboard for steering and movements. So I've been trying to get the controller to Rotate instead of Strafe on left/right arrow keys. I made some adjustments, and it now turns when I want, just not... Third Person Controller -> 3DBuzz tutorial modification help.

  • Issue#46013: Creating a 3rd Person Combat System - Unity Development Series

    UPDATE AS OF 6/11/2015 I have been working on a Third Person System Tutorial Series - It has been highly requested and Part 3 is dropping now! UPDATE #1​ This is the initial movement setup for a combat system. Following videos will implement first combat steps. After playing Witcher 3: Wild Hunt last night, I came to my development station... Creating a 3rd Person Combat System - Unity Development Series

  • Issue#94202: Tutorial Project: Stealth under Unity 5.x

    [edit by moderator: This is a community driven thread and is not supported by Unity Technologies. That being said, it's a great initiative, so we are sticking this in the teaching section.] Project Link: http://unity3d.com/learn/tutorials/projects/stealth I am going through this tutorial again as I was half way through when unity 5.0.0f4 was released and wanted to just redo the first two chapters (never hurts to recover steps). However, I have encountered an issue... Tutorial Project: Stealth under Unity 5.x

  • Issue#145852: Unity - My Cyberpunk RPG project (Top-down/Fallout 3/Dreamweb)

    Hello all, I'd like to start a development thread about the game project I'm currently (privately) working on. Normally, I only do this once I have a playable demo ready, but this time, I want to present my work earlier to get feedback and discuss ideas. What's this all about? There is an annoying and quite frankly surprising lack of Cyberpunk RPGs out there, even though the genre has been around for decades. The TableTop medium has been served rather well with Cyberpunk 2020,... My Cyberpunk RPG project (Top-down/Fallout 3/Dreamweb)

  • Issue#198587: Unity - Project transfer Win to Mac list SystemGeneric.Collections issue

    Here is a transcript of an inquiry made on Unity answers Posted here to increase the chance of solving this CrossPlatform issue, within Unity Itself --------- A dedicated Crossplatform support Subform, this place needs ------------- Hello there. We are a two humans team, 1 of us is on a Windows machine, the other on a Mac both with the last version of Unity. On windows the code works just fine, android builds work too. The project was also transferred to a mac, ( by transferring... Project transfer Win to Mac list SystemGeneric.Collections issue

  • Issue#220381: Unity - First Person Open-World RPG

    Hi my name is Matt and I am new to the Unity community. I have been messaging around with Unity lately and have some good experience with other engines (Leadwerks and Unreal). I have finally decided to try out a new engine and try to create a new game with it. When it comes to the basics of creating a game on any engine I would consider myself well experienced in that area (mechanics, story, game development 101, etc.). My main goal is to try to make a first person open-world RPG. This game... First Person Open-World RPG

  • Issue#235851: Unity - [Bug] Project Name make certification issue

    Hi, Unity Tech guys, My project name of Unity(5.3.3f1) has a blank(space character), it can be exported/packaged right, but it will bring a certification failed in Windows Dev Center dashboard when I submit for approval, so I think it's a bug. View attachment 176614 View attachment 176615 After I remove this blank(space character) as "AncientContinent", it's OK. Unity exports Visual Studio project files by this project name configure, maybe some problems would be generated... [Bug] Project Name make certification issue

  • Issue#259300: Unity - Network Tutorial Issue...

    guys got an issue.... currently following the unity tutorial for networking a game... i have copied and pasted the code as they have said but the code is giving me errors and i have no idea why... the tutorial is here: https://unity3d.com/…/multipla…/adding-multiplayer-shooting… and the code i have is: using UnityEngine; using UnityEngine.Networking; public class... Network Tutorial Issue...

  • Issue#259620: Unity - Network Tutorial Issue with Velocity

    Hi Guys, i'm trying to follow the tutorial on Unity for the network set up, all was going great until my bullets although given a velocoty don't move, and also don't destroy... Here is my code: Code (CSharp): using UnityEngine; using UnityEngine.Networking;   public class PlayerController : NetworkBehaviour {     public GameObject bulletPrefab;     public Transform bulletSpawn;       void Update()     {         if (!isLocalPlayer)         {             return;         }           var x =... Network Tutorial Issue with Velocity

  • Issue#323494: New Photon Unity Networking Tutorial Series

    Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The project consists of online tutorial videos, text documentation, the complete source code and a working multiplayer game for you to check out. Hopefully this project will help you start your own online multiplayer game. Play the demo game:... New Photon Unity Networking Tutorial Series

  • Issue#341898: Unity - Survival Shooter project baked lighting/shadow issue

    Hi there, I've recently started learning Unity3d (using version 5) and currently going through the Survival Shooter tutorial. The first part of setting up the environment yields some very strange lighting/shadow glitches. When adding the environment prefab, and then the light-prefab, everything looks as it should at first. Light and shadows look perfect...until the baking process completes. Then the scene is rendered with weired shadows all over the scene. Searching the forums i found one... Survival Shooter project baked lighting/shadow issue